
const int BS_FLAG_INTERRUPTABLE = 1 << 15;
const int BS_FLAG_FREEHANDS = 1 << 16;
const int BS_STAND = 98304;
const int BS_WALK = 32769;
const int BS_SNEAK = 32770;
const int BS_RUN = 3;
const int BS_SPRINT = 4;
const int BS_SWIM = 5;
const int BS_CRAWL = 6;
const int BS_DIVE = 7;
const int BS_JUMP = 8;
const int BS_CLIMB = 32777;
const int BS_FALL = 10;
const int BS_SIT = 65547;
const int BS_LIE = 12;
const int BS_INVENTORY = 13;
const int BS_ITEMINTERACT = 32782;
const int BS_MOBINTERACT = 15;
const int BS_MOBINTERACT_INTERRUPT = 32784;
const int BS_TAKEITEM = 17;
const int BS_DROPITEM = 18;
const int BS_THROWITEM = 19;
const int BS_PICKPOCKET = 32788;
const int BS_STUMBLE = 21;
const int BS_UNCONSCIOUS = 22;
const int BS_DEAD = 23;
const int BS_AIMNEAR = 24;
const int BS_AIMFAR = 25;
const int BS_HIT = 32794;
const int BS_PARADE = 27;
const int BS_CASTING = 28;
const int BS_PETRIFIED = 29;
const int BS_CONTROLLING = 32798;
const int BS_MAX = 31;
const int BS_MOD_HIDDEN = 128;
const int BS_MOD_DRUNK = 256;
const int BS_MOD_NUTS = 512;
const int BS_MOD_BURNING = 1 << 10;
const int BS_MOD_CONTROLLED = 1 << 11;
const int BS_MOD_TRANSFORMED = 1 << 12;

const string MOB_SIT = "BENCH,CHAIR,GROUND,THRONE";
const string MOB_LIE = "BED,BEDHIGH,BEDLOW";
const string MOB_CLIMB = "CLIMB,LADDER,RANKE";
const string MOB_NOTINTERRUPTABLE = "DOOR,LEVER,TOUCHPLATE,TURNSWITCH,VWHEEL,CHESTBIG,CHESTSMALL,HERB,IDOL,PAN,SMOKE,INNOS";
